Games as Art: You Have to Burn the Rope, Achievement Unlocked and Upgrade Complete

Joe Rheaume's picture
You Have to Burn the Rope
This is the rope you have to burn

I've written a little bit before about games as art, but my previous examples have all been games that comment on some aspect of life or literature. This is not to imply that all art needs to make commentary, or that games written for the primary purpose of entertainment or education are not art. There are some people who say that games are never art, though personally I agree with the other side of the argument.

It is easier, however, to argue that games that do have something important to say are art. As a game designer I find it particularly interesting when games are used to comment on the nature of games.

I'm going to talk about three of these games, but you should probably play them first if you don't want my biased dissection of the games' messages to interfere with your personal experience of them. So play them first, and I'll put my commentary after the break.

Play You Have to Burn the Rope.
Play Achievement Unlocked.
Play Upgrade Complete.


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